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    Tuesday
    03Nov2009

    Adobe bites back at Apple

    If you go to Adobe's 'getflash' page (http://www.get.adobe.com/flashplayer) you will be greeted with the image you see in this post - a snarky remark about Apple's lack of support for Flash on the iconic iPhone.

    However, as I stumbled upon Cult of Mac's article, it seems that a Reddit comment points out that Flash on the iPhone would reduce the iPhone's battery life to beyond abysmal.

    From Reddit:

    About six months ago, a friend who was working closely along side adobe’s flash application development team told me that they received a prototype of Flash for iPhone. The prototype allowed the iPhone to have less than half an hour of battery life using flash. They then sent the prototype to apple and suggested incorporating this prototype iPhone flash into the iPhone OS in the next update.

    Apparently apple sent this letter back thanking them for being interested in developing a working version of flash for the iphone but because the prototype is so processor intensive, and awful for battery life, they would not include it with their OS because it is just not good enough. They suggested using the gpu instead of the processor to render flash. Then they suggested building a seperate app for flash and web browsing because there was no way apple could endorse flash integration on the iphone in its current state.

    Adobe apparently didn’t want to release the app under their name either and it never showed up in the app store.

    So Adobe sucks at programming and Apple won't allow such poor code, and now Adobe is trying to point fingers at Apple?

    Hmmmm...

    But to be honest, I don't miss Flash at all. How about you?

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